ATI Rage Xpert99/Xpert2000 používá grafický čip od společnosti ATI, kterou v roce 2006 koupila firma AMD. Jedná se o model Rage 128 VR. Ten má na sobě malý pasivní chladič, který se skoro nezahřívá. Sice v obecném názvu písmena VR nejsou, ale ty značí, že jde o verzi jen se 64-bitovou sběrnicí, přes kterou komunikuje 32MB video paměti. Pokud kartu porovnáme se silnější variantou ATI Rage 128 GL, která se liší 128-bitovou sběrnicí a použitými SGR pamětmi, nemá tohle užší hrdlo v rozlišeních 640×480 a 800×600 až takový vliv na výkon a ztrácí nějaké 3FPS. Ve vyšších nastaveních už je to ovšem znát více a někde je rozdíl i 10 FPS. Cena byla proti plné variantě trochu příznivější. Prodávala se v srpnu 1999 okolo 3760,-Kč při průměrné měsíční mzdě 12 797Kč.
Podle mého průzkumu je nejrealističtější na 3D testy grafických karet z let 1996 až 1999 použít složený počítač z roku 1998, který obsahuje základní desku ZIDA CreateBXe (1998) s čipsetem Intel BX a v ní procesor Intel Celeron 333MHz (1998) přetaktovaný na 500MHz. Prodejci totiž běžně do tohoto levného stroje instalovali jak levné (slabé), tak i dražší (středně silné) grafické karty. A díky lehce provedenému přetaktování by měl relativně nakrmit i grafiky drahé (silnější) a vykreslit tu dobovost. Pro hladký chod je přítomno 128MB RAM a zvuky s hudbou produkovala integrovaná zvukovka Creative PCI 128. Vše běželo na operačním systému Windows 98.
PARAMETRY | |
Uvedeno na trh: | 1998 |
Obecný název jádra: |
Rage |
Kódové označení jádra: | Rage VR |
Připojení přes: | AGP 2x |
Jádro vyrobeno technologii: | 250nm |
Frekvence jádra: | 80MHz |
Pixel Pipeline: | 2 |
TMU Per Pipeline: | 2 |
Pixel Fillrate: | 160 MPixel/s |
Texel Fillrate: | 160 MPixel/s |
Podpora DirectX: | Verze 6 |
Velikost pamětí: | 32MB |
Frekvence pamětí: | 60MHz |
Efektivní taktování pamětí: | 120MHz |
Typ paměti: | DD-RAM |
Šířka sběrnice: | 64-bit |
Šířka pásma pamětí: | 660 MB/s |
Intel Celeron 333MHz @ 500MHz | ||
Final Reality | ||
Overal score: | 4.32 | RM |
Robots: | 51.9 | FPS |
City scene: | 71.4 | FPS |
3D Mark 1999 | ||
Overal score 640×480/16: | 3517 | 3D marks |
Overal score 640×480/32: | 3356 | 3D marks |
Overal score 800×600/16: | 3323 | 3D marks |
Overal score 800×600/32: | 2489 | 3D marks |
Overal score 1024×768/16: | 2335 | 3D marks |
Overal score 1024×768/32: | 1524 | 3D marks |
Overal score 1280×1024/16: | 1469 | 3D marks |
Overal score 1280×1024/32: | 817 | 3D marks |
Overal score 1600×1200/16: | 1006 | 3D marks |
Overal score 1600×1200/32: | 480 | 3D marks |
Game 1-Race 640×480/16: | 35.1 | 3D marks |
Game 1-Race 640×480/32: | 33.2 | 3D marks |
Game 2-First Person 640×480/16: | 35.2 | FPS |
Game 2-First Person 640×480/32: | 33.9 | FPS |
Game 1-Race 800×600/16: | 32.9 | FPS |
Game 1-Race 800×600/32: | 22.8 | FPS |
Game 2-First Person 800×600/16: | 33.6 | FPS |
Game 2-First Person 800×600/32: | 27.4 | FPS |
Game 1-Race 1024×768/16: | 21.6 | FPS |
Game 1-Race 1024×768/32: | 13.6 | FPS |
Game 2-First Person 1024×768/16: | 25.3 | FPS |
Game 2-First Person 1024×768/32: | 17.3 | FPS |
Game 1-Race 1280×1024/16: | 13.4 | FPS |
Game 1-Race 1280×1024/32: | 7.1 | FPS |
Game 2-First Person 1280×1024/16: | 16.3 | FPS |
Game 2-First Person 1280×1024/32: | 9.5 | FPS |
Game 1-Race 1600×1200/16: | 9.0 | FPS |
Game 1-Race 1600×1200/32: | 4.3 | FPS |
Game 2-First Person 1600×1200/16: | 11.4 | FPS |
Game 2-First Person 1600×1200//32: | 5.5 | FPS |
3D Mark 2000 – High Detail | ||
Overal score 640×480/16: | 1474 | 3D marks |
Overal score 640×480/32: | 1415 | 3D marks |
Overal score 800×600/16: | 1422 | 3D marks |
Overal score 800×600/32: | 1184 | 3D marks |
Overal score 1024×768/16: | 1201 | 3D marks |
Overal score 1024×768/32: | 797 | 3D marks |
Overal score 1280×1024/16: | 830 | 3D marks |
Overal score 1280×1024/32: | 415 | 3D marks |
Game 1-Helicopter 640×480/16: | 8.2 | FPS |
Game 1-Helicopter 640×480/32: | 8.2 | FPS |
Game 2-Adventure 640×480/16: | 10.0 | FPS |
Game 2-Adventure 640×480/32: | 10.0 | FPS |
Game 1-Helicopter 800×600/16: | 8.2 | FPS |
Game 1-Helicopter 800×600/32: | 7.9 | FPS |
Game 2-Adventure 800×600/16: | 10.0 | FPS |
Game 2-Adventure 800×600/32: | 10.0 | FPS |
Game 1-Helicopter 1024×768/16: | 8.0 | FPS |
Game 1-Helicopter 1024×768/32: | 5.8 | FPS |
Game 2-Adventure 1024×768/16: | 10.0 | FPS |
Game 2-Adventure 1024×768/32: | 9.1 | FPS |
Game 1-Helicopter 1280×1024/16: | 6.0 | FPS |
Game 1-Helicopter 1280×1024/32: | 3.0 | FPS |
Game 2-Adventure 1280×1024/16: | 9.3 | FPS |
Game 2-Adventure 1280×1024/32: | 6.0 | FPS |
Alien vs Predator – 1999 | ||
640×480/16: | 19.4 | FPS |
640×480/32: | 18.1 | FPS |
800×600/16: | 18.2 | FPS |
800×600/32: | 14.8 | FPS |
1024×768/16: | 13.5 | FPS |
1024×768/32: | 10.6 | FPS |
Blood 2 – 1998 | ||
640×480/16: | 30.1 | FPS |
800×600/16: | 21.3 | FPS |
1024×768/16: | 17.4 | FPS |
Carmagenon 2 – 1998 | ||
640×480/16: | 20.6 | FPS |
Descent 3 – 1998 | ||
640×480/16: | 25.6 | FPS |
800×600/16: | 23.3 | FPS |
1024×768/16: | 16.9 | FPS |
1280×1024/16: | 6.8 | FPS |
Dethkarz – 1999 | ||
640×480/16: | 33.0 | FPS |
640×480/32: | 33.0 | FPS |
800×600/16: | 29.2 | FPS |
800×600/32: | 25.1 | FPS |
1024×768/16: | 22.2 | FPS |
1024×768/32: | 15.9 | FPS |
1600×1200/16: | 11.1 | FPS |
16000×1200/32: | 4.8 | FPS |
Dungeon Keeper 2 – 1999 | ||
640×480/16: | 18.0 | FPS |
800×600/16: | 15.6 | FPS |
Forsaken – 1998 | ||
640×480/16: | 47.2 | FPS |
800×600/16: | 37.3 | FPS |
1024×768/16: | 27.4 | FPS |
Half Life – 1998 | ||
640×480/16: | 54.6 | FPS |
800×600/16: | 49.8 | FPS |
1024×768/16: | 36.3 | FPS |
1600×1200/16: | 15.3 | FPS |
Hexen 2 – 1997 | ||
640×480/16: | 39.5 | FPS |
800×600/16: | 31.3 | FPS |
1024×768/16: | 20.1 | FPS |
1280×1024/16: | 12.8 | FPS |
1600×1200/16: | 8.7 | FPS |
Jedi Knight – MOTS – 1998 | ||
640×480/16: | 69.6 | FPS |
800×600/16: | 51.5 | FPS |
1024×768/16: | 34.2 | FPS |
1280×1024/16: | 21.2 | FPS |
1600×1200/16: | 13.6 | FPS |
Kingpin: Life of Crime – 1999 | ||
640×480/16: | 29.2 | FPS |
800×600/16: | 26.2 | FPS |
1024×768/16: | 21.9 | FPS |
1600×1200/16: | 11.3 | FPS |
Midtown Madness – 1999 | ||
640×480/16: | 22.0 | FPS |
800×600/16: | 20.7 | FPS |
1024×768/16: | 16.8 | FPS |
1280×1024/16: | 12.5 | FPS |
1600×1200/16: | 8.7 | FPS |
Need For Speed 3: Hot Pursuit – 1998 | ||
640×480/16: | 37.7 | FPS |
800×600/16: | 26.9 | FPS |
Need For Speed 4 – High Stakes – 1999 | ||
640×480/16: | 40.5 | FPS |
640×480/32: | 34.3 | FPS |
800×600/16: | 34.3 | FPS |
800×600/32: | 24.3 | FPS |
1024×768/16: | 23.9 | FPS |
1024×768/32: | 14.5 | FPS |
1600×1200/16: | 9.8 | FPS |
1600×1200/32: | 3.8 | FPS |
GLQuake – 1996 | ||
640×480/16: | 70.0 | FPS |
800×600/16: | 50.9 | FPS |
1024×768/16: | 32.9 | FPS |
1280×1024/16: | 20.5 | FPS |
1600×1200/16: | 14.2 | FPS |
Quake 2 – 1997 | ||
640×480/16: | 54.1 | FPS |
800×600/16: | 47.5 | FPS |
1024×768/16: | 32.4 | FPS |
1600×1200/16: | 11.7 | FPS |
Quake 3: Arena – 1999 | ||
640×480/16: | 28.2 | FPS |
640×480/32: | 26.5 | FPS |
800×600/16: | 27.8 | FPS |
800×600/32: | 20.5 | FPS |
1024×768/16: | 19.7 | FPS |
1024×768/32: | 11.7 | FPS |
1280×1024/16: | 12.4 | FPS |
1280×1024/32: | 6.0 | FPS |
1600×1200/16: | 8.4 | FPS |
1600×1200/32: | 3.1 | FPS |
Requiem Avenging Angel – 1999 | ||
640×480/16: | 60.9 | FPS |
800×600/16: | 38.6 | FPS |
1024×768/16: | 30.1 | FPS |
1280×1024/16: | 17.3 | FPS |
1600×1200/16: | 11.6 | FPS |
SiN – 1998 | ||
640×480/16: | 47.2 | FPS |
800×600/16: | 41.6 | FPS |
1024×768/16: | 28.2 | FPS |
1600×1200/16: | 16.8 | FPS |
Thief the Dark Project – 1998 | ||
640×480/16: | 58.7 | FPS |
800×600/16: | 47.3 | FPS |
1024×768/16: | 33.4 | FPS |
Tomb Raider 3 – 1998 | ||
640×480/16: | 30.0 | FPS |
640×480/32: | 30.0 | FPS |
800×600/16: | 30.0 | FPS |
800×600/32: | 30.0 | FPS |
1024×768/16: | 28.1 | FPS |
1024×768/32: | 24.4 | FPS |
1280×1024/16: | 23.0 | FPS |
1280×1024/32: | 14.0 | FPS |
1600×1200/16: | 14.9 | FPS |
1600×1200/32: | 6.8 | FPS |
Tomb Raider 4 – 1999 | ||
640×480/16: | 30.0 | FPS |
640×480/32: | 30.0 | FPS |
800×600/16: | 30.0 | FPS |
800×600/32: | 30.0 | FPS |
1024×768/16: | 26.6 | FPS |
1024×768/32: | 18.8 | FPS |
1280×1024/16: | 17.4 | FPS |
1600×1200/16: | 9.2 | FPS |
1280×1024/32: | 10.8 | FPS |
1600×1200/32: | 4.6 | FPS |
Trespasser – 1998 | ||
640×480/16: | 25.0 | FPS |
800×600/16: | 19.6 | FPS |
Turok – 1997 | ||
640×480/16: | 36.2 | FPS |
800×600/16: | 36.1 | FPS |
Turok 2: Seeds of Evil – 1998 | ||
640×480/16: | 37.1 | FPS |
640×480/32: | 36.5 | FPS |
800×600/16: | 36.6 | FPS |
800×600/32: | 34.8 | FPS |
1024×768/16: | 22.4 | FPS |
1024×768/32: | 20.4 | FPS |
1280×1024/16: | 14.7 | FPS |
1280×1024/32: | 10.8 | FPS |
Unreal Gold – 1999 | ||
640×480/16: | 45.5 | FPS |
640×480/32: | 29.3 | FPS |
800×600/16: | 34.5 | FPS |
800×600/32: | 19.2 | FPS |
1024×768/16: | 18.9 | FPS |
1024×768/32: | 9.7 | FPS |
1280×1024/16: | 11.2 | FPS |
1280×1024/32: | 4.7 | FPS |
1600×1200/16: | 7.5 | FPS |
1600×1200/32: | 2.5 | FPS |
Viper Racing – 1998 | ||
640×480/16: | 56.2 | FPS |
800×600/16: | 53.9 | FPS |
1024×768/16: | 37.7 | FPS |
Wipeout 2097 – 1997 | ||
640×480/16: | 40.5 | FPS |
800×600/16: | 30.1 | FPS |
1024×768/16: | 20.7 | FPS |
Klobuk dolu pred tymi testami. To muselo dat hodne prace.